Wander around a procedurally generated arena. Your FU (energy) is limited. Walking and defeating monsters drains it. Collecting dots increases it. Occasionally you will collect a whirlwind, which stops your FU from draining for a limited period of time.
All of the above actions score you points.
An endless runner on a flying carpet. Collect treasure, avoid falling boulders, walls and fire and smack bats with your sword.
Run over all the blue dots to make them red and run to the big red dot (within the time limit) to finish the level. Don’t let the clock distract you from the game itself.
It isn’t bug free.
A game show where you prove you’re the next top villain. Do this by combining icons to kill the guy (pictured above) in the most creative way possible. Hopefully you’ll score more points than your opponents.
All icons can be combined once. Occasionally combined icons can be combined for a second time.
This is also known as Unsave the Princess. Take control of a evil wizard, who has kidnapped the knight’s princess and must get to her before the knight manages to get to you.
There are a few puzzles and a chase sequence that meld together into a strangely cohesive experience.
The game world almost begs to be explored by using the ‘place block’ ability but I was disappointed to find that it was far smaller than it appeared.
Role reversal Donkey Kong. I couldn’t resist taking a snap of the lose condition screen.
You are provided with different abilities to complete each of the four temples.
Protect the mainframe from the incoming horde of robots. The incoming horde of robots need to reboot every ten seconds, which you need to use to your advantage.
You can guess the genre from the screenshot. I refuse to utter it on principle alone.
Normally the R key would be used to restart a level. In this case, it allows your ghost repeat its last run, meaning switches can be held down to keep doors open and block placement can stay switched. Bear in mind that solids will still block the way of your ghost, requiring some careful thinking.